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The Ideology of Game Mechanics

The Ideology of Game Mechanics

To game designers and players, the common use of the phrase game mechanic is quite common. It saturates video game journalism and is common in-talk amongst experienced players. The problem is that outside these dual spheres, the terms remain relatively arcane, and their social and technical implications mostly unexplored. If game studies is to better integrate its vocabulary with other fields, the phrase game mechanic must be unpacked to allow for interdisciplinary conversation and critique. Designing … Read entire article »

Filed under: Adaptation, Aesthetics, Cultural Studies, Game Design, Ideology, Labor, Play, Uncategorized

The Body Electric

The Body Electric

  As I sit writing, my fingers glide over the keyboard, and I occasionally stop to track my mouse back and forth as I edit. I stop and start, my hands guiding the action on screen deftly (but sometimes not so much) as my eyes drift back and forth between this project and the others. I am tremendously productive this way. But to my wife and our cat, I am simply sitting very still for an … Read entire article »

Filed under: Aesthetics, Featured, Playgrounds, The Body, Uncategorized

Today’s Indie Games… Return to Form?

Today’s Indie Games… Return to Form?

The past few years have shown something of a revolution in video games, marked by the rise and recognition of the “indie game.” Minecraft, Braid, Limbo, VVVVVV, Super Meat Boy– the list goes on. But maybe we are getting ahead of ourselves. What is an indie game anyway? The question is getting harder to answer as their popularity increases. To start, let us consider a definition. Indie games are typically characterized by small teams of programmers, … Read entire article »

Filed under: 8-bit, Aesthetics, Featured, Indie Games, Labor, Nostalgia, Political Economy, Uncategorized