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The Ideology of Game Mechanics

The Ideology of Game Mechanics

To game designers and players, the common use of the phrase game mechanic is quite common. It saturates video game journalism and is common in-talk amongst experienced players. The problem is that outside these dual spheres, the terms remain relatively arcane, and their social and technical implications mostly unexplored. If game studies is to better integrate its vocabulary with other fields, the phrase game mechanic must be unpacked to allow for interdisciplinary conversation and critique. Designing … Read entire article »

Filed under: Adaptation, Aesthetics, Cultural Studies, Game Design, Ideology, Labor, Play, Uncategorized

Laboring to Play: Information, Work, and Video Games

Laboring to Play: Information, Work, and Video Games

As the home game console controller becomes the most familiar tool in a young person’s hands, it is important to turn a critical eye toward the intersection of work and video games. From a historical perspective, the human race has harnessed its natural environment in the service of accomplishing goals through a succession of technological inventions and adaptations (e.g. the stone chisel gave way to the metal chisel, the horse-drawn plow gave way to the … Read entire article »

Filed under: Cultural Studies, Featured, Labor, Military, Play, Playgrounds, Political Economy, Uncategorized